AR/VR Development Services | The Elegant Tech Solutions
Person in a VR headset interacting with a 3D vehicle model
Services / AR/VR Development

Immersive experiences people remember

Interactive AR and VR built for education, entertainment, retail, real estate, training, and marketing, with comfort, performance, and a clear purpose behind every scene.

Comfort first

Stable 72–90fps and motion design that avoids nausea in long sessions.

Cross-device

Headset, mobile AR, and WebXR from one project and one asset pipeline.

Real 3D

Optimised models, materials, and lighting built for real-time budgets.

Measurable

Session analytics and completion tracking so training or sales impact is visible.

What we build

From a single demo to a deployed programme

We start from the outcome you need: faster onboarding, fewer site visits, a product people can hold before it exists. Then we choose AR, VR, or both.

VR training simulations

Safety, maintenance, and procedural training where mistakes are expensive in the real world but free in the headset.

Mobile AR experiences

Place-in-room product previews, try-on, and instruction overlays that run on the phone already in the customer's hand.

Virtual tours & showrooms

Real estate walkthroughs, campuses, and showrooms that qualify buyers before anyone travels to site.

3D product configurators

Variant, material, and layout configuration in real time, tied to your pricing and product data.

WebXR & browser 3D

No-install experiences that open from a link or QR code and still run on headset hardware.

3D content & asset pipelines

Modelling, retopology, and CAD conversion so your existing engineering data becomes usable in real time.

How we work

From storyboard to headset, in short loops

Immersive work has to be felt to be judged. You get a wearable build early, and comfort testing runs alongside development rather than after it.

01 Align

Concept & device choice

We agree the outcome, the audience, and the hardware it must run on before a single asset is built.

Use-case workshop Device matrix Estimate
02 Shape

Storyboard & interaction design

Scene flow, spatial UI, and controller or hand interactions, greyboxed in engine so they can be tried immediately.

Storyboard Greybox scene Spatial UI
03 Build

3D production & development

Assets, lighting, and logic built to a fixed performance budget, with a wearable build available at any point.

Asset production Weekly builds Frame budget
04 Verify

Comfort & user testing

Frame rate, motion comfort, and first-time-user testing with people who have never worn a headset before.

Comfort pass Performance report Onboarding test
05 Operate

Deployment & rollout

Device provisioning, store or MDM distribution, facilitator guides, and content updates as your programme grows.

Device provisioning Facilitator guide Content updates

Weekly demos, a shared backlog, and one point of contact throughout. Estimates are confirmed after discovery.

Book a discovery call
Technologies

Engines and hardware we know well

Standard engines and open formats, so your content is not trapped in one vendor's ecosystem when hardware changes.

Engines

Real-time runtime
  • Unity
  • Unreal Engine
  • C# & C++
  • OpenXR
  • Shader Graph

AR platforms

Phones and tablets
  • ARKit
  • ARCore
  • AR Foundation
  • WebXR
  • three.js

3D content

Models and materials
  • Blender
  • Substance
  • glTF & USDZ
  • CAD conversion
  • Photogrammetry

Hardware

Devices we target
  • Meta Quest
  • Apple Vision Pro
  • PC VR & SteamVR
  • iOS & Android AR
  • MDM & kiosk mode

Already have 3D or CAD assets? We convert and optimise what you own.

Scope & terms

What you get, how we work together, how long it takes

No surprise line items. Scope, target devices, and rollout plan are agreed in writing before production starts.

What you get

Every engagement ships with the same baseline.

  • Runnable builds for every target device
  • Source project, 3D assets, and documented handover
  • Performance and comfort test report
  • Facilitator and deployment guides

Engagement models

Pick the shape that fits how your team works.

  • Proof of concept or pilot experience
  • Fixed-scope project with milestone billing
  • Content retainer for new modules and scenes
  • Asset optimisation for an existing project

Typical timelines

Indicative only, confirmed after discovery.

  • AR product preview: 4–8 weeks
  • Virtual tour or showroom: 6–12 weeks
  • VR training module: 10–16 weeks
  • Estimates confirmed after discovery
Start a project

Tell us what you want people to experience

Send the goal, the audience, the devices you have, and any 3D or CAD assets that already exist. You get a scoped plan and an estimate, not a sales sequence.

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