VR training simulations
Safety, maintenance, and procedural training where mistakes are expensive in the real world but free in the headset.
Stable 72–90fps and motion design that avoids nausea in long sessions.
Headset, mobile AR, and WebXR from one project and one asset pipeline.
Optimised models, materials, and lighting built for real-time budgets.
Session analytics and completion tracking so training or sales impact is visible.
We start from the outcome you need: faster onboarding, fewer site visits, a product people can hold before it exists. Then we choose AR, VR, or both.
Safety, maintenance, and procedural training where mistakes are expensive in the real world but free in the headset.
Place-in-room product previews, try-on, and instruction overlays that run on the phone already in the customer's hand.
Real estate walkthroughs, campuses, and showrooms that qualify buyers before anyone travels to site.
Variant, material, and layout configuration in real time, tied to your pricing and product data.
No-install experiences that open from a link or QR code and still run on headset hardware.
Modelling, retopology, and CAD conversion so your existing engineering data becomes usable in real time.
Immersive work has to be felt to be judged. You get a wearable build early, and comfort testing runs alongside development rather than after it.
We agree the outcome, the audience, and the hardware it must run on before a single asset is built.
Scene flow, spatial UI, and controller or hand interactions, greyboxed in engine so they can be tried immediately.
Assets, lighting, and logic built to a fixed performance budget, with a wearable build available at any point.
Frame rate, motion comfort, and first-time-user testing with people who have never worn a headset before.
Device provisioning, store or MDM distribution, facilitator guides, and content updates as your programme grows.
Weekly demos, a shared backlog, and one point of contact throughout. Estimates are confirmed after discovery.
Book a discovery callStandard engines and open formats, so your content is not trapped in one vendor's ecosystem when hardware changes.
Already have 3D or CAD assets? We convert and optimise what you own.
No surprise line items. Scope, target devices, and rollout plan are agreed in writing before production starts.
Every engagement ships with the same baseline.
Pick the shape that fits how your team works.
Indicative only, confirmed after discovery.
Send the goal, the audience, the devices you have, and any 3D or CAD assets that already exist. You get a scoped plan and an estimate, not a sales sequence.
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